Update


I've done most of the work required for the project, though technically I have shifted the focus of the game.

Instead of dealing with management and popularity, the game focuses more on the types of gladiators that existed in Roman times. Currently, I've been refining the combat system. Attacks can be swung from the right, from the left, or pierce forward. Different pieces of armor can either act as "heavy armor" (blocking all damage and causing sparks) or as "light armor" (signified by a quieter hitsound and dealing half damage). Enemies can lose their arms, disabling the use of their weapon or shield if removed. Enemies will move in random, sporadic movements and vary their approach towards blocking and attacking.

To do:

-fix a bug that causes hitboxes to be rotated incorrectly.

-implement multiple enemy types by changing health, damage, hitboxes, and armor placement (most of the models are complete)

-implement multiple character types by changing health, damage, hitboxes, armor placement, and obscured vision (from helmets).

-implement UI and menus

-allow for multiple enemies to be placed and fight among each other

Get Ring of Mars

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