EP 06 : Task 3 - UPDATE


I've had most of the basis of the game's gravitational mechanics implemented for a while, but I've been stuck on a bug involving skewed movement that clips movement (partially, not totally) towards the axies. I've checked the friction, speed limitations, tested basic non-input movment successfully, changed the way of changing velocity on the rigidbody in a multitude of ways, made sure it doesn't have anything to do with collisions, fixed the rotation of the object to test and see if that was the issue, clarified that the camera object has no control over anything to do with the player's movement, tested it with multiple orientations, placed a crosshair in case if I was somehow failing to tell the center of the screen, confirmed that the camera's horizontal direction is consistent with the player's horizontal direction via debugging raycasting, and tested it with removed gravity. Nothing has given me any clue as to how to fix the issue, but I'll keep working on it.

Get Exploration 06: Final Exploration