Project Review


Particle effects are a very fundamental element to almost every game out there, used in a broad variety of ways. They allow the user to make effects with a large amount of individual objects, while still being able to interact with the game world (unlike VFX graphs). The detriment is that particle effects can be more performance heavy due to having to run its calculations outside of the graphics card. I'm not entirely familiar with recent changes for particle systems. I know that people are working on making them more efficient in order to generate more complicated effects. My prototype was more of a brief look into particle systems. I used to to generate something fairly simple for fire, and diversified a particle system's expected use to generate a laser effect.

Files

Build.zip 23 MB
May 05, 2021

Get Exploration 06: Final Exploration